EVERY map is a story mission, during which you're making persistent progress. There's a sprinkling of story in it via the official scenarios, but most of it is driven by a metagame meshed into how people actually play. The game is a procedural framework now for telling the stories of your pantheon of demigods as they settle the multiverse. I think they've realized this is the way the community is leaning, and honestly, I'm incredibly delighted by it. I don't want the studio to spend 40% of their time developing handcrafted scenarios which would represent <5% of my total playtime. forces during the Okinawa campaign, from 4 April to 14 July 1945. Now I'm not going to begrudge a story existing, but with a finite number of developer-hours to spend on a product, what I want is primarily rock solid core systems. The Admiral is 62 years of age, while General Eisenhower is only 56, which prob. It's not how I ever spend most of my hours playing an Age of Wonders game, and that's true of a lot of people. While I like the idea of a story being existing, and there being a framework mythology for the game to exist in, it's not even close to the drawing point of the game for me.
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